Ultraseek

spacerline urls line
site: http://greenlab.psych.wisc.edu
server: Apache/2.2.15 (SLES ES platform)
200 OK               /Publications.htm
200 OK               /documents/AVG_CognitiveTraining_Green_Gorman_Bavelier.pdf
200 OK               /index.htm
200 OK               /Research.htm
200 OK               /documents/On-methodological-standards-in-training-and-transfer-experiments(Green-Strobach-Schubert-2013).pdf
200 OK               /documents/Perceptual-Learning-During-Action-Video-Game-Playing(Green-Li-Bavelier-2010).pdf
200 OK               /documents/Journal_of_Play_article_(Published_version).pdf
200 OK               /documents/Effect-of-action-video-games-on-the-spatial-distribution-of-visuospatial-attention(Green-Bavelier-2006).pdf
200 OK               /documents/orientation_transfer_in_vernier_and_steroacuity_training.pdf
200 OK               /documents/GreenKattnerSiegelKerstenSchrater2015JoV.pdf
200 OK               /documents/Learning-attentional-control-and-action-video-games(Green-Bavelier-2012).pdf
200 OK               /documents/frym-02-00015_(1).pdf
200 OK               /documents/Policy_Insights_from_the_Behavioral_and_Brain_Sciences-2015-Green-101-10.pdf
200 OK, no title ... /documents/Training-Visual-Attention-With-Video-Games-Not-All-Games-Are-Created-Equal(Cohen-Green-Bavelier-2008).pdf
200 OK               /documents/Increasing-speed-of-processing-with-action-video-games(Dye-Green-Bavelier-2009).pdf
200 OK               /documents/Children-Wired-For-Better-and-for-Worse(Bavelier-Green-Dye-2010).pdf
200 OK               /documents/Stretching-the-limits-of-visual-attention(Hubert-Wallander-etal-2011).pdf
200 OK               /documents/brains-on-video-games(Bavelier-et-al).pdf
200 OK               /documents/Optimal_Combination_of_the_Binocular_Cues_to_3D_Motion.pdf
200 OK, no title ... /documents/The-Perceptual-and-Cognitive-Effects-of-Action-Video-Game-Experience(Green-2014).pdf
200 OK               /documents/Kattner_Green_2015.pdf
200 OK               /documents/Enumeration-versus-multiple-object-tracking-The-case-of-action-video-game-players(Green-Bavelier-2006).pdf
200 OK               /documents/Cardoso_CSG_DBav_DevReview_2014.pdf
200 OK               /documents/The-effect-of-action-video-game-experience-on-task-switching(Green-Sugarman-Medford-Klobusicky-Bavelier-2012).pdf
200 OK               /documents/journal.pone.0165260.PDF
200 OK               /documents/Dale_Green_Chapter_8_VIDEO_GAMES_AND_COGNITIVE_PERFORMANCE.pdf
200 OK               /documents/Eichenbaum2015CybBehSocNet_final.pdf
200 OK               /documents/TG_Thesis_Final.pdf
200 OK               /documents/Cognitive-development-Gaming-your-way-out-of-dyslexia(Bavelier-Green-Seidenberg-2013).pdf
200 OK               /documents/the-role-of-game-genres-and-the-development-of-internet-gaming-disorder-in-school-aged-children-TLtR.pdf
200 OK               /documents/PNAS-2014-Bejjanki-1417056111.pdf
200 OK               /documents/Action-video-game-modifies-visual-selective-attention(Green-Bavelier-2003).pdf
200 OK               /documents/The-Cognitive-Neuroscience-of-Video-Games(Green-Bavelier-2006).pdf
200 OK               /documents/Action_video_game_training_for_cognitive_enhancement.pdf
200 OK               /documents/Plastic_Consent_Intro.pdf
200 OK               /documents/Plastic_Consent_NonIntro.pdf
200 OK               /documents/EEG_Training_consent_form.pdf
200 OK               /documents/Exercising-your-brain-A-review-of-human-brain-plasticity-and-training-induced-learning(Green-Bavelier-2008).pdf
200 OK, no title ... /documents/Video-games-as-a-tool-to-train-visual-skills(Achtman-Green-Bavelier-2008).pdf
200 OK               /documents/Changes-in-search-rate-but-not-in-the-dynamics-of-exogenous---(Hubert-Wallander-etal-2011).pdf
200 OK               /documents/Brain-Plasticity-Through-the-Life-Span-Learning-to-Learn-and-Action-Video-Games(Bavelier-Green-Pouget-Schrater-2012).pdf
200 OK               /documents/Deafness-and-visual-enumeration-(Hauser-etal-2007).pdf
200 OK               /documents/Browsing-And-The-Brain(Bavelier-Green-2011).pdf
200 OK               /documents/Visual_3D_motion_acuity_predicts_discomfort_in_3D_steroscopic_environments.pdf
200 OK               /documents/Improved-probabilistic-inference-as-a-general-learning-mechanism-with-action-video-games(Green-Pouget-Bavelier-2010).pdf
200 OK               /documents/Games_For_Health_current_status_and_needed_research.pdf
200 OK               /documents/KattnerGreen2016JEPALC.pdf
200 OK               /documents/Technology_Consumption_and_Cognitive_Control(1).pdf
200 OK               /documents/Action-video-game-experience-alters-the-spatial-resolution-of-attention(Green-Bavelier-2007).pdf
200 OK               /documents/Memory-abilities-in-action-video-game-players(McDermott-Bavelier-Green-2014).pdf
200 OK               /documents/Task-Specific-Response-Strategy-Selection-on-the-Basis-of-Recent-Training-Experience(Fulvio-Green-Schrater-2014).pdf
200 OK               /documents/Alterations-in-choice-behavior-by-manipulations-of-world-model(Green-Benson-Kersten-Schrater-2010).pdf
200 OK               /documents/consent.pdf
200 OK               /84.htm
200 OK               /people-c-shawn-green.htm
200 OK               /82.htm
200 OK               /people-Adam-Eichenbaum.htm
200 OK               /104.htm
200 OK               /88.htm
200 OK               /documents/build.html
200 OK               /documents/CV.pdf
200 OK               /documents/Eichenbaum_CV.pdf
200 OK               /
200 OK               /Participate_in_our_Current_Studies.htm
200 OK               /Prospective-Lab-Members.htm
200 OK               /People.htm

spacer